#pragma once

#ifdef _WIN32 
#include <windows.h> 
#endif

#include "../staticEntity.h"

class Vegetation: public staticEntity
{
public:
	Vegetation(glm::vec3 _Pos, float _r, std::string _Name,
			std::string _modelFName, ModelPool *_mPool, PathFinder *_pathfinder);

	virtual ~Vegetation(void);

	virtual void draw(int shadertype);

protected:
	// random time starting
	int randTimeStart;
};

